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Sunday, June 10, 2012


Argh. Well, I am at least certain what the issue with my animations is -- the finger bones aren't being positioned correctly in the base skeleton. Well, they are in 3d studio max, but not once they're exported via OgreMax. Thus, when the hands/fingers are animated, the bones' position/rotation offsets aren't correct.

Now for the big question: Why.

I suspect an issue with OgreMax.

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