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Thursday, May 31, 2012

(No, really)

Decided to take a brief break from working on the game, as I'd run into some issues with memory management. That turned into me getting distracted by life in general, but I'm getting back into the swing of things again.

Memory management is still a bit spotty at the moment. But I did implement a basic SSAO manager which has, like, no discernible effect at the moment. It seems to just kind of darken everything unilaterally. Will need to play around with it more -- and disable the skybox when it does its lighting pass.

Working on implementing some simple physics. I know, I know. Every game these days uses a physics library for no reason. But, you know, I really do like the idea of the player stacking some heavy boxes in a door to keep it shut or something. Emergent gameplay like that is all-but impossible without at least a basic physics simulation.

Moral of the story: No real progress, but code is hitting the table. And everything just keeps growing. Stupid textures directory.

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