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Saturday, March 3, 2012

La la la

Taking a break from fighting with the Dead Rising level data -- the whole point of ripping that was to plug in a temporary mesh and continue on, not to bog me down for a few days.  I can get the mesh and whatnot to load,  but there are some major z fighting issues that I can't seem to wrangle.

I might roll back to a simpler test level model, unfortunately.

Started working on code to set up characters.  A single character in the game will be comprised of a set of meshes -- currently one for the torso and arms, one for the hands, one for the legs and waist, one for the feet and some number for the head (I am as of yet undecided on that.  Likely one for the structure of the head, one for the eyes, one for the ears, then one for hair), as well as a skeleton that handles animating the body parts.

At least it's importing well!  Still working on the specifics to linking each segment of the body to the skeleton and animating it, but it's nice to see some boobies.

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