Progress!
I've established a basic state machine and rendering engine, based on code I've done in the past. I'm working on
ripping off converting some Oblivion assets to use as placeholder meshes, until such a time as I can either A) make my own (I'm not a terribly amazing modeler, trust me) or B) Find someone to do so.
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Sample character mesh with rigging. |
Why Oblivion? The theme of the game isn't quite right for what I have in mind, but there are a bajillion mods already out there and the mesh and animation formats are well-documented. Additionally, there are already tons of adult-oriented mods, adding some sexytimes animations or various body shapes which will be useful in development of Bimbpocalypse. Also, one of the commonly-used skeletons for character animations really covers the bases as far as bones go. It includes arms, legs, fingers and toes as well as bones to animate a tail, two separate sets of bones to cover two styles of wings, nodes to attach weaponry/items, and bones to animate a skirt/dress and hood. And hair.
So, wee! Things happen.
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Main menu WIP shot |
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