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Friday, February 24, 2012

Work Begins

Progress!
I've established a basic state machine and rendering engine, based on code I've done in the past.  I'm working on ripping off converting some Oblivion assets to use as placeholder meshes, until such a time as I can either A) make my own (I'm not a terribly amazing modeler, trust me) or B) Find someone to do so.

Sample character mesh with rigging.
Why Oblivion?  The theme of the game isn't quite right for what I have in mind, but there are a bajillion mods already out there and the mesh and animation formats are well-documented.  Additionally, there are already tons of adult-oriented mods, adding some sexytimes animations or various body shapes which will be useful in development of Bimbpocalypse.  Also, one of the commonly-used skeletons for character animations really covers the bases as far as bones go.  It includes arms, legs, fingers and toes as well as bones to animate a tail, two separate sets of bones to cover two styles of wings, nodes to attach weaponry/items, and bones to animate a skirt/dress and hood.  And hair.

So, wee!  Things happen.

Main menu WIP shot

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